Voyager: Real-Time Splatting City-Scale
3D Gaussians on Your Phone

Zheng Liu*
Shanghai Jiao Tong University, Shanghai, China
He Zhu*
Shanghai Jiao Tong University, Shanghai, China
Xingyang Li
Shanghai Jiao Tong University, Shanghai, China
Yirun Wang
Shanghai Jiao Tong University, Shanghai, China
Yujiao Shi
ShanghaiTech University, Shanghai, China
Wei Li
Shanghai Jiao Tong University, Shanghai, China
Jingwen Leng
Shanghai Jiao Tong University, Shanghai Qi Zhi Institute, Shanghai, China
Minyi Guo
Shanghai Jiao Tong University, Shanghai Qi Zhi Institute, Shanghai, China
Yu Feng
Shanghai Jiao Tong University, Shanghai Qi Zhi Institute, Shanghai, China

∗ Equal contribution. † Corresponding author.

🎥Demo Video


🔍Comparisons

HierarchicalGS τ=3.0
Voyager-L τ=3.0
HierarchicalGS τ=3.0
Voyager-L τ=3.0
HierarchicalGS τ=3.0
Voyager-L τ=3.0
HierarchicalGS τ=3.0
Voyager-L τ=3.0

📷Qualitative Comparisons

📑1. Qualitative comparison of Voyager against other baselines on the SmallCity scene from HierarchicalGS

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📑2. Qualitative comparison of Voyager against other baselines on the SciArt scene from UrbanScene3D

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📑3. Qualitative comparison of Voyager against other baselines on the Residence scene from UrbanScene3D

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📑4. Qualitative comparison of Voyager against other baselines on the Rubble scene from MegaNeRF

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📑5. Qualitative comparison of Voyager against other baselines on the Building scene from MegaNeRF

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📑6. Qualitative comparison of Voyager against other baselines on small-scale dataset.

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🔬Sensitivity Study

📑1. Qualitative results of the sensitivity of rendering quality and performance to the lookup table size (𝑚 intervals) in the rasterization stage.

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Voyager @ 2025